New Game Combines All Generations of Heroes
By: Eric Ransom
In a much anticipated debut, “Star Wars: Battlefront II” officially hit the shelves on November 17- but not without controversy.
Electronic Arts released the sequel to the successful “Star Wars: Battlefront”, enabling users to take control of characters and heroes from a galaxy far, far away.
One of the more exciting aspects of the game is the combination of characters from the prequels and sequels with the original trilogy, something the first game lacked.
Prequel planets like Kamino, Naboo and Kashyyyk are included in the 9 planet total, with 3 from the original trilogy and 3 from the sequels.
This enables users to fight for all eras, including the Republic, Separatists, Rebellion, Empire, Resistance, and the First Order.
Before the game was even available, though, reports came out about the incredibly hard task of unlocking heroes.
Characters like Darth Vader, Emperor Palpatine and Luke Skywalker are locked heroes, and were originally were made too hard to unlock, having to accrue over 40 hours of playtime to earn the credits required to purchase the heroes.
Being such a tedious task to complete, gamers deemed the locked heroes as being behind a “paywall”, where money would have to be spent in desperation to unlock them.
Many Star Wars fans passed on buying the game at the initial release date.
Even EA’s comment regarding the paywall on Reddit became the most downvoted post in its history.
Luckily, “Battlefront II” developers lightened the difficulty in acquiring the characters, decreasing the credits required, but also the credit reward system, by 75 percent.
A major addition to the game was the inclusion of a playable campaign mode, a missing aspect of the first game that sparked a strong uproar among fans. In this mode, gamers take control of Iden Versio, an Empire soldier, battling against the Rebellion.
This is an unorthodox but welcome change, fighting for “the bad guys” instead of against them.
Versio, a created character for the game, is played by Janina Gavankar, formerly of TV’s shows including “True Blood” and “Sleepy Hollow”.
Users can also acquire star cards and traits, as well as obtain crates, as a way of bolstering soldiers and heroes as the gameplay moves along.
Its online gameplay features previous game modes like “Blast” and “Heroes vs. Villains”, as well as new ones like “Strike” and the large scale “Galactic Assault”.
Another appealing feature includes the arcade mode, battling the AI in user-constructed scenarios across all planets.
“Starfighter Assault” lets users combat in space battles from all time periods, as well as take control of heroes in their personalized star fighter jets. Here, “Battlefront II” unleashes its best visuals, reaching movie-like quality and amazing graphic detail.
A disappointing feature is the inability to choose the era or planet desired to fight on when playing in “Blast”. This particular game mode features basic infantry vs. infantry combat, with the sole objective to eliminate other players until their soldier count reaches 0.
Unfortunately, the era and planet the user is taken to is completely random, leaving no way to choose the particulars, leading to repetition.
The wait times in between matches are quite long as well, taking one minute before each match begins during online play, although developers are working towards a solution.
In throwback fashion, Battlefront II reaches back into the past by bringing back a few feature from the original games released in the early 2000’s.
Much like in those old school games, infantry classes make a return, letting users choose what style of soldier they want to use on the battlefield. These range from assault troopers, heavy troopers, officers, and specialists.
The combination of all era’s, and the impressive visuals all work in supporting the game, though the gameplay and lack of freedom of choice online hurt its reputation.
If these are remedied through time, “Battlefront II” should serve Star Wars fans plenty of enjoyment.